Inflicts Silence as well as other statuses. Prevent one from casting Spells and Summon Eidolons. Omerta) status, presumably named for the notorious Mafia code of silence, is yet another variation on Silence status; this one is inflicted as part of the Pathos of Alzadaal on those who dare venture deep into the Ruins of Alzadaal to take part in Salvage. It can be cured with Vox, Esuna, or Ultra Cure; or it can be removed by resting in Camp. 17th Sun of the 1st Astral Moon. The original name of the Protect spell from the original Final Fantasy. Added in World of Warcraft: Shadowlands. Final Fantasy Series Spells Quiz Stats - By biff_smiff play quizzes ad-free When using Bardsong on opponents there is a 1/4 chance Edward will sing Silent Verse and inflict Silence. 3. Any character can learn Fog by having them use the Fog Tome (Fog Scroll in Final Fantasy Origins). Party members with Silence cannot use spells or Eidolons during its duration. Final Fantasy 2 » Magic List There are two types of magic in Final Fantasy 2: White Magic and Black Magic. Other abilities include Ashley's Chain Ability Dulling Impact. You can help the Final Fantasy Wiki by, This section about a status effect in Pictlogica Final Fantasy is empty or needs to be expanded. Inflicts non-elemental damage as well as a myriad of statuses, including Silence. It's even more fun combined with Fog, making your enemies quite a bit less likely to connect with their attacks. Inflicts Silence 50% of the time when attacking physically. You can help the Final Fantasy Wiki by, This section about a status effect in Final Fantasy Type-0 is empty or needs to be expanded. Not a whole lot of monsters are weak to it, but virtually none are immune. Inflicts Silence, Poison, Darkness, and Confuse. The character's starting hit point total (not all characters begin with full hit points); maximum hit points have a chance to increase based on the difference between your starting and ending hit point totals during a single battle, The character's starting magic point total; maximum magic points have a chance to increase based on the difference between your starting and ending magic point totals during a single battle, A character's strength is added as a bonus to physical attack accuracy, and 1/4 of this score is added to their weapon\s attack power; when fighting unarmed or without a weapon or shield in their other hand, the strength bonus is instead equal to 1/2 of the character's score; strength is increased by making physical attacks; any time you gain a point of strength, you may lose a point of intelligence, and any time you gain a point of spirit, you may lose a point of strength, A character's evasion is equal to their agility, modified by the evasion bonuses or penalties of any equipment they are using; evasion also influences turn order, and Firion's evasion is used to determine whether there is an ambush; having a high evasion score will result in agility increasing more quickly, Each time a character gains hit points after a battle, the number gained is equal to their stamina score; half of a character's stamina is added as a bonus to magic defense rate; stamina has a chance to increase based on the difference between your starting and ending hit point totals during a single battle; any time you gain a point of intelligence, you may lose a point of stamina, Intelligence is added as a bonus to the accuracy of all black magic spells, and 1/4 of a character's intelligence is added to the power of all black magic spells; intelligence has a chance to increased based on the number of black magic spells you case during battle; any time you gain a point of intelligence, you may lose a point of stamina, and any time you gain a point of strength, you may lose a point of intelligence, Spirit is added as a bonus to the accuracy of all white magic spells, and 1/4 of a character's spirit is added to the power of all white magic spells; white has a chance to increased based on the number of white magic spells you case during battle; any time you gain a point of spirit, you may lose a point of strength, Each time a character gains magic points after a battle, the number gained is equal to their magic score; half of a character's magic is added as a bonus to magic defense rate; magic has a chance to increase based on the difference between your starting and ending magic point totals during a single battle, For each level of evasion a character has earned, they get one evasion 'roll' based on their evasion score to avoid a single physical attack, For each level of magic defense a character has earned, they get one magic defense 'roll' based on their magic defense rate to negate one success of an offensive spell or ability, Which hand is the character's dominant hand; weapons should be placed in this hand, and shields in the other hand, Any skills the character has advanced past level one when they first join the party are listed here, along with their current level; view individual character pages for precise leveling progress. Silence can be inflicted upon the party through the Silence spell. Always up to date. Silence is classified as a debuff and lasts an unspecified number of rounds within a Record Realm, persisting between battles and expiring over time while in battle. Grants Regen and Libra in. Inflicts Silence as well as a myriad of other statuses to all enemies. Final Fantasy 15's Elemancy system is a little complicated - but we're here to show you how to craft the best magic spells and master the Catalyst Effects. Imperil: 1 Reduce target's elemental resistances and deal magic damage. Inflicts medium physical damage and Charm, Paralyze, Poison, Blind and Silence on one target. Nameday. Silence is inflicted either through the use of the spell Silence, or through the physical attacks of the boss Echidna. In the Uncategorized Spells category. Inflicts 3 Shadow damage to players every 1 sec. In addition to blocking the use of magic and song, silence prevents the practice of Ninjutsu. Bards and Scholars gain Resist Silence traits that offer additional defense. Jinx: Auto Inflicts Silence when attacking physically. 33% chance of inflicting Silence when attacking. Silence can only be removed through the use of the White Magic spell Vox or the use of Echo Grass. Magic Ring, Gold Hairpin, Cachusha, Ribbon can all be equipped to prevent Silence. Items with this effect: Shaderock Robe You can help the Final Fantasy Wiki by, This section about a status effect in Lightning Returns: Final Fantasy XIII is empty or needs to be expanded. In the Uncategorized Spells category. The gear the character joins the party with is listed here, including any items held; All of the character's known spells and their current level when they first join the party are listed here; view individual character pages for precise leveling progress, The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level, The monster's starting and maximum hit point total, The monster's starting and maximum magic point total, Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense, The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks, The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 1/16 of the target's total hp or mp, as appropriate, and have an opposite effect against undead creatures, Each physical hit the monster takes will have its damage reduced by this amount, The number of evasion chances the monster has when attacked physically, and the sucess rate of each of those chances, The number of magic defense chances the monster has when targeted with a spell or ability, and the sucess rate of each of those chances, A monster's fear score is the base chance that it will flee from combat on its turn; this chance is increased when the party has more total HP than all remaining enemies, The average gil value of the money or items this monster can drop when defeated, The families this monster belongs to; undead creatures are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element), The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used against monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against), The elements this monster resists or absorbs; spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed, The base damage dealt by the weapon; this is added to 1/4 of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's defense; wielding a weapon in one hand and nothing in the other increases the strength bonus from 1/4 to 1/2 of the wielder's strength score, The accuracy bonus of the weapon; this is added to the wielder's strength score to determine physical attack accuracy, Some weapons have a chance to inflict a status ailment with each hit; a weapon with the Drain HP ability drains 1/16 of the target's maximum hp in addition to its normal damage on each hit, but this effect is reversed against undead; the Healing ability means that the attack value of the weapon is ignored except against undead, and the target is healed for 30–60 hit points per hit; the Ripper ability appears to add 20 damage per hit, but this damage is not actually applied and the ability has no actual effect, Weapons and shields grant a bonus to evasion equal to this value times the skill level appropriate to the item type, When used against a monster weak against one of its elements, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); there is no penalty for using a weapon against a monster that resists or absorbs any of its elemental properties, When used against a monster of any of the listed families, the weapon gets a +20 bonus to attack (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element), Most weapons and shields incur a penalty to the accuracy of any spells cast by the wearer; multiple penalties are cumulative, The spell cast when this weapon is used in combat, and the level it is used at; specific details on the weapon's battle effect are found on individual item pages, Some weapons may break after being used to cast spells in combat, The amount of gil received when selling this weapon in a shop, Inflicts mind-elemental amnesia on the target, Weapons & Shields: Which cast Fog in battle – 1 shown, Inflicts body-elemental mute on the target, Inflicts Status-elemental Silence on all foes. 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